Post by cador on Jan 5, 2006 2:22:03 GMT
I know most of you dont want to GVG or PVP
Uses 5 spikers, 1 order mesmer, 1 prot, 1 healer
================================================== ==============
Spring Spike
Ranger/Mesmer
Level: 20
Expertise: 9 (8+1)
Wilderness Survival: 11 (10+1)
Marksmanship: 16 (12+4)
Domination: 2
Dual Shot (Ranger other)
Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal.
Energy:6.4 Cast Time:0 Recharge:5
Punishing Shot [Elite] (Marksmanship)
If Punishing Shot hits, you strike for +21 damage and your target is interrupted.
Energy:6.4 Cast Time:0.5 Recharge:8
Kindle Arrows (Wilderness Survival)
For 24 seconds, your arrows deal fire damage and hit for and additional 19 fire damage.
Energy:3.2 Cast Time:2 Recharge:12
Healing Spring (Wilderness Survival)
For 10 seconds, all nearby allies are healed for 48 Health every 2 seconds. While activating this skill, you are easily interrupted.
Energy:6.4 Cast Time:2 Recharge:20
Favorable Winds (Marksmanship)
Create a level 11 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 158 seconds.
Energy:3.2 Cast Time:5 Recharge:60
Drain Enchantment (Inspiration)
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 10..20 Energy.
Energy:10 Cast Time:1 Recharge:25
Hex Breaker (Domination)
For 25 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 15 damage.
Energy:3.2 Cast Time:0 Recharge:15
Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast Time:3 Recharge:0
Debuff
Mesmer/Necromancer
Level: 20
Fast Casting: 14 (10+4)
Blood Magic: 11
Death Magic: 10
Order of the Vampire [Elite] (Blood Magic)
Sacrifice 17% max Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member steals 12 Health.
Energy:10 Cast Time:1.14 Recharge:5
Order of Pain (Blood Magic)
Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 12 damage.
Energy:10 Cast Time:1.14 Recharge:0
Spirit of Failure (Inspiration)
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..4 Energy for whenever tha foe fails to hit in combat.
Energy:10 Cast Time:1.71 Recharge:10
Price of Failure (Curses)
For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6..25 damage whenever that foe fails to hit in combat.
Energy:10 Cast Time:1.71 Recharge:10
Rigor Mortis (Curses)
For 8..18 seconds, target foe cannot "block" or "evade".
Energy:10 Cast Time:1.14 Recharge:30
Drain Enchantment (Inspiration)
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 10..20 Energy.
Energy:10 Cast Time:0.57 Recharge:25
Consume Corpse (Death Magic)
Exploit a random target corpse. You teleport to that corpse's location and gain 75 Health and 15 Energy.
Energy:10 Cast Time:0.57 Recharge:0
Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast Time:1.71 Recharge:0
Heal Monk
Monk/Necromancer
Level: 20
Divine Favor: 11 (10+1)
Healing Prayers: 14 (10+4)
Protection Prayers: 9 (8+1)
Blood Magic: 8
Heal Other (Healing Prayers)
Heal target other ally for 170 points.
Energy:10 Cast Time:0.75 Recharge:3
Infuse Health (Healing Prayers)
Lose half your current Health. Target other ally is healed for 134% of the amount you lost.
Energy:10 Cast Time:0.25 Recharge:0
Heal Area (Healing Prayers)
Heal yourself and all adjacent creatures for 170 points.
Energy:10 Cast Time:1 Recharge:5
Healing Touch (Healing Prayers)
Heal target touched ally for 57 Health. Health gain from Divine Favor is doubled for this Spell.
Energy:5 Cast Time:0.75 Recharge:5
Offering of Blood [Elite] (Blood Magic)
Sacrifice 10% maximum Health. You gain 14 Energy.
Energy:5 Cast Time:0.25 Recharge:15
Healing Seed (Healing Prayers)
For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 29 Health.
Energy:10 Cast Time:2 Recharge:25
Remove Hex (Monk other)
Remove a Hex from target ally.
Energy:5 Cast Time:2 Recharge:7
Aegis (Protection Prayers)
For 9 seconds, all party members have a 50% chance to block attacks.
Energy:15 Cast Time:2 Recharge:30
Prot Monk
Monk/Mesmer
Level: 20
Divine Favor: 9 (8+1)
Protection Prayers: 16 (12+4)
Inspiration: 9
Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 84.
Energy:5 Cast Time:0.25 Recharge:2
Mend Ailment (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleed, Crippled, or Deep Wound) from target ally. That ally is healed for 74 points for each remaining Condition.
Energy:5 Cast Time:0.75 Recharge:2
Protective Spirit (Protection Prayers)
For 24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast Time:0.25 Recharge:5
Aegis (Protection Prayers)
For 11 seconds, all party members have a 50% chance to block attacks.
Energy:15 Cast Time:2 Recharge:30
Martyr [Elite] (Monk other)
All Conditions and their remaining durations from your party members to you.
Energy:5 Cast Time:0.25 Recharge:10
Inspired Hex (Inspiration)
Remove a Hex from target ally and gain 10 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast Time:1 Recharge:0
Remove Hex (Monk other)
Remove a Hex from target ally.
Energy:5 Cast Time:2 Recharge:7
Channeling (Inspiration)
For 36 seconds, each time you cast a Spell you gain 1 Energy from each foe in the area.
Energy:5 Cast Time:1 Recharge:15
Uses 5 spikers, 1 order mesmer, 1 prot, 1 healer
================================================== ==============
Spring Spike
Ranger/Mesmer
Level: 20
Expertise: 9 (8+1)
Wilderness Survival: 11 (10+1)
Marksmanship: 16 (12+4)
Domination: 2
Dual Shot (Ranger other)
Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal.
Energy:6.4 Cast Time:0 Recharge:5
Punishing Shot [Elite] (Marksmanship)
If Punishing Shot hits, you strike for +21 damage and your target is interrupted.
Energy:6.4 Cast Time:0.5 Recharge:8
Kindle Arrows (Wilderness Survival)
For 24 seconds, your arrows deal fire damage and hit for and additional 19 fire damage.
Energy:3.2 Cast Time:2 Recharge:12
Healing Spring (Wilderness Survival)
For 10 seconds, all nearby allies are healed for 48 Health every 2 seconds. While activating this skill, you are easily interrupted.
Energy:6.4 Cast Time:2 Recharge:20
Favorable Winds (Marksmanship)
Create a level 11 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 158 seconds.
Energy:3.2 Cast Time:5 Recharge:60
Drain Enchantment (Inspiration)
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 10..20 Energy.
Energy:10 Cast Time:1 Recharge:25
Hex Breaker (Domination)
For 25 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 15 damage.
Energy:3.2 Cast Time:0 Recharge:15
Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast Time:3 Recharge:0
Debuff
Mesmer/Necromancer
Level: 20
Fast Casting: 14 (10+4)
Blood Magic: 11
Death Magic: 10
Order of the Vampire [Elite] (Blood Magic)
Sacrifice 17% max Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member steals 12 Health.
Energy:10 Cast Time:1.14 Recharge:5
Order of Pain (Blood Magic)
Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 12 damage.
Energy:10 Cast Time:1.14 Recharge:0
Spirit of Failure (Inspiration)
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..4 Energy for whenever tha foe fails to hit in combat.
Energy:10 Cast Time:1.71 Recharge:10
Price of Failure (Curses)
For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6..25 damage whenever that foe fails to hit in combat.
Energy:10 Cast Time:1.71 Recharge:10
Rigor Mortis (Curses)
For 8..18 seconds, target foe cannot "block" or "evade".
Energy:10 Cast Time:1.14 Recharge:30
Drain Enchantment (Inspiration)
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 10..20 Energy.
Energy:10 Cast Time:0.57 Recharge:25
Consume Corpse (Death Magic)
Exploit a random target corpse. You teleport to that corpse's location and gain 75 Health and 15 Energy.
Energy:10 Cast Time:0.57 Recharge:0
Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast Time:1.71 Recharge:0
Heal Monk
Monk/Necromancer
Level: 20
Divine Favor: 11 (10+1)
Healing Prayers: 14 (10+4)
Protection Prayers: 9 (8+1)
Blood Magic: 8
Heal Other (Healing Prayers)
Heal target other ally for 170 points.
Energy:10 Cast Time:0.75 Recharge:3
Infuse Health (Healing Prayers)
Lose half your current Health. Target other ally is healed for 134% of the amount you lost.
Energy:10 Cast Time:0.25 Recharge:0
Heal Area (Healing Prayers)
Heal yourself and all adjacent creatures for 170 points.
Energy:10 Cast Time:1 Recharge:5
Healing Touch (Healing Prayers)
Heal target touched ally for 57 Health. Health gain from Divine Favor is doubled for this Spell.
Energy:5 Cast Time:0.75 Recharge:5
Offering of Blood [Elite] (Blood Magic)
Sacrifice 10% maximum Health. You gain 14 Energy.
Energy:5 Cast Time:0.25 Recharge:15
Healing Seed (Healing Prayers)
For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 29 Health.
Energy:10 Cast Time:2 Recharge:25
Remove Hex (Monk other)
Remove a Hex from target ally.
Energy:5 Cast Time:2 Recharge:7
Aegis (Protection Prayers)
For 9 seconds, all party members have a 50% chance to block attacks.
Energy:15 Cast Time:2 Recharge:30
Prot Monk
Monk/Mesmer
Level: 20
Divine Favor: 9 (8+1)
Protection Prayers: 16 (12+4)
Inspiration: 9
Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 84.
Energy:5 Cast Time:0.25 Recharge:2
Mend Ailment (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleed, Crippled, or Deep Wound) from target ally. That ally is healed for 74 points for each remaining Condition.
Energy:5 Cast Time:0.75 Recharge:2
Protective Spirit (Protection Prayers)
For 24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast Time:0.25 Recharge:5
Aegis (Protection Prayers)
For 11 seconds, all party members have a 50% chance to block attacks.
Energy:15 Cast Time:2 Recharge:30
Martyr [Elite] (Monk other)
All Conditions and their remaining durations from your party members to you.
Energy:5 Cast Time:0.25 Recharge:10
Inspired Hex (Inspiration)
Remove a Hex from target ally and gain 10 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast Time:1 Recharge:0
Remove Hex (Monk other)
Remove a Hex from target ally.
Energy:5 Cast Time:2 Recharge:7
Channeling (Inspiration)
For 36 seconds, each time you cast a Spell you gain 1 Energy from each foe in the area.
Energy:5 Cast Time:1 Recharge:15